Ink, may color this later.
I am also working on a ZBrush sculpture of The Earth Mother, yay!
This blog contains works in progress as well as finished projects and pieces of my sanity.
Monday, January 24, 2011
Saturday, January 22, 2011
Friday, January 7, 2011
I'm Not Dead
I'm not dead you guys, sorry to disappoint you!
I hope everyone had a good holiday season.
I recently had to have a septoplasty, so I have been absent. But I'm mostly recovered now, so be expecting updates soon.
Oh, and I'm officially graduated. Hooray.
As you were!
I hope everyone had a good holiday season.
I recently had to have a septoplasty, so I have been absent. But I'm mostly recovered now, so be expecting updates soon.
Oh, and I'm officially graduated. Hooray.
As you were!
Monday, December 6, 2010
Thursday, December 2, 2010
Tuesday, November 23, 2010
Sitting Bull Bust
Here's a quick ZBrush render of what I'm working on. I'm retexturing this model. He does have hair, it's just not in this file.
Thanks for looking!
Thanks for looking!
Thursday, November 18, 2010
Saturday, November 6, 2010
Kali: Hindu Death Goddess
Here's an update on my rendition of Kali, the Hindu goddess of life and death. I've still got quite a ways to go but I'm pretty happy with how this looks so far! Rendered in Marmoset.
Wednesday, October 20, 2010
Gecko Update
Here is a recent render of the gecko so far. I need to sculpt the legs out and then I can start adding the skin texture.
Let me know what you guys think!
Let me know what you guys think!
Sunday, October 17, 2010
The Gecko Project
Lately I have been working on a sculpt of a leopard gecko for my portfolio.
I created a base mesh in Maya to import into Zbrush.
Lovely little thing, isn't it? (sarcasm.)
Well, I need references, don't I? Well, luckily for me I'm just chalk full of leopard geckos. For this sculpt, I used Diesel, one of my larger geckos.
Thevictim model.
So, after taking some decent reference pictures of Diesel (which he didn't quite appreciate), I started the sculpt. I'm a few hours into it and keep finding myself readjusting limbs. I'm probably going to need to retopo this thing pretty soon before I go much further.
As always, any critiques are welcome! Thank you for looking and hopefully I'll have an update for this very soon. I can't wait to start adding the skin texture. Oh, also, I have joined Twitter. Follow me at the3Dgecko!
I created a base mesh in Maya to import into Zbrush.
Lovely little thing, isn't it? (sarcasm.)
Well, I need references, don't I? Well, luckily for me I'm just chalk full of leopard geckos. For this sculpt, I used Diesel, one of my larger geckos.
The
So, after taking some decent reference pictures of Diesel (which he didn't quite appreciate), I started the sculpt. I'm a few hours into it and keep finding myself readjusting limbs. I'm probably going to need to retopo this thing pretty soon before I go much further.
As always, any critiques are welcome! Thank you for looking and hopefully I'll have an update for this very soon. I can't wait to start adding the skin texture. Oh, also, I have joined Twitter. Follow me at the3Dgecko!
Thursday, October 14, 2010
I'm late to the party..
I'm late to the zSphere Party, but it's better late than never, eh?
So, whilst figuring out how to manipulate zSpheres and sketch with them, I created this monstrosity:
Kind of gross.
So I ended up with this after a few hours:
This...was better but I wasn't happy with it at all. In my ignorance using zSpheres, I screwed up the symmetry on the model and I needed to retopologize it anyway, so off to TopoGun I went.
I ended up only retopoing the head, since the neck just wasn't working. After some work with Maya, I ended up with this low poly version, complete with teeth, gums, skin flaps, and tongue.
I am much, much happier with this. After I bring it back into Zbrush for a few hours, this is what I've ended up with:
So, all in all it was a fun exercise. I have to admit, he's pretty generic, but it was something good to learn with. I did learn a lot!
I am still more comfortable with bringing in low poly base meshes from Maya, as that was the first way I learned how to do things, but I definitely see the value of using zSpheres and sketching with them. It is very organic and natural and I find it to be a very powerful tool. I am sure I will be using them again in the future.
One thing I do notice, though, (and this is easily fixable through reposing with the Transpose tool), was that my final product was much stiffer than the original sketch. I should go back and repose it, because it has lost it's original essence.
Programs used:
ZBrush 3.5 R3
Maya 2010
TopoGun
This exercise took me about 13 hours, give or take. It was done over the span of four days during my free time.
So, whilst figuring out how to manipulate zSpheres and sketch with them, I created this monstrosity:
Kind of gross.
So I ended up with this after a few hours:
This...was better but I wasn't happy with it at all. In my ignorance using zSpheres, I screwed up the symmetry on the model and I needed to retopologize it anyway, so off to TopoGun I went.
I ended up only retopoing the head, since the neck just wasn't working. After some work with Maya, I ended up with this low poly version, complete with teeth, gums, skin flaps, and tongue.
I am much, much happier with this. After I bring it back into Zbrush for a few hours, this is what I've ended up with:
So, all in all it was a fun exercise. I have to admit, he's pretty generic, but it was something good to learn with. I did learn a lot!
I am still more comfortable with bringing in low poly base meshes from Maya, as that was the first way I learned how to do things, but I definitely see the value of using zSpheres and sketching with them. It is very organic and natural and I find it to be a very powerful tool. I am sure I will be using them again in the future.
One thing I do notice, though, (and this is easily fixable through reposing with the Transpose tool), was that my final product was much stiffer than the original sketch. I should go back and repose it, because it has lost it's original essence.
Programs used:
ZBrush 3.5 R3
Maya 2010
TopoGun
This exercise took me about 13 hours, give or take. It was done over the span of four days during my free time.
Saturday, September 11, 2010
A little graphic design..
Tom Harbin Reptiles Logo
Tom Harbin Reptiles (www.threptiles.com) © Tom Harbin 2010
Artwork © Kasey Kimberly 2010
Sinister Serpents Logo
Sinister Serpents © Jason Caudill 2010
Artwork © Kasey Kimberly
FireBall Pythons Poster
FireBall Pythons (www.fireballpythons.com) © Trey Barnard 2010
Artwork © Kasey Kimberly 2010
Chameleon
Artwork © Kasey Kimberly 2010
Friday, May 28, 2010
Thursday, May 27, 2010
Friday, May 14, 2010
Geckos
Title: Leopard Gecko 2
Medium: Corel Painter
Year: 2009
Title: Leopard Gecko 1
Medium: Markers, Colored Pencil, ink, 92% Alcohol
Year: 2009
Medium: Corel Painter
Year: 2009
Title: Leopard Gecko 1
Medium: Markers, Colored Pencil, ink, 92% Alcohol
Year: 2009
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